- CIVILIZATION 6 MODS MOD
- CIVILIZATION 6 MODS UPGRADE
- CIVILIZATION 6 MODS FULL
- CIVILIZATION 6 MODS SERIES
CIVILIZATION 6 MODS UPGRADE
It really fills in the gaps between some unit upgrade paths. Steel and Thunder adds 11 new global units to the game.
Really spices up that aspect of the game. It also adds 4 new city state types to the game. Zebenji's Additional Religions adds some more, with a focus on funny or silly religions from pop culture.Ĭity States Expanded adds over 40 new city states to the game, each with very cool suzerain bonuses. Tomatekh's Historical Religions adds hundreds of historical religions to the game for you and the AI to found. Religion Expanded adds a ton of content to the religion game, including nearly 50 new beliefs, new buildings, and the ability for up to 16 religions to be founded per game rather than just 7. I have them all activated for every game I play! Again, search his name on the workshop, but his natural wonders include the Grand Canyon, Great Blue Hole, and Tonle Sap.īy the way, Terra Mirabilis and Sukritact's wonders all work together very well. Sukritact releases his natural wonders individually. It adds 17 new, beautiful natural wonders, is going to be updated with more, and makes a lot of great changes to Natural Wonder gameplay. It also includes tweaks like enabling certain resources to spawn on a wider variety of terrain and features, and optimizing sea luxury generation. Truly Abundant Resources adds 2 more Resource settings on the game set-up screen so the maps generate even more resources than Abundant: Plentiful and Truly Abundant. If you want more limited selections of resources, there are also Sukritact's Resources and CIVITAS Resources Expanded.īoth of those work well together, but I think there may be an issue when using Sukritact's Resources with Resourceful 2. Resourceful 2 adds dozens of resources of all kinds. I highly recommend both PerfectWorld6 and Detailed Worlds. Creates very interesting worlds use this instead of PerfectWorld6 if you want maps that are more similar to the regular map scripts, but more detailed.
CIVILIZATION 6 MODS SERIES
Also has a "Terra" map script option, like YNAMP.ĭetailed Worlds is a great series of map scripts, and includes scripts like Small Continents, Mixed Continents, Island Regions, etc. PerfectWorld6 is the return of the wonderful PerfectWorld map script from Civ 5! It makes worlds that are extremely interesting and most of all believable.
It adds the famous true start location Earth maps as well as several custom map sizes and a Terra map script. KinetiKam allows you to zoom further in and out. Not a huge UI overhaul, rather it has tweaks for convenience. Sukritact's Simple UI Adjustments: I prefer this to CQUI. I prefer to use individual components of it, like Better Report Screen and More Lenses. I don't use it myself because I don't like some of the components and I find it causes lag, but lots of people love it. Just search the Steam workshop for names like Sukritact, JFD, CIVITAS, Leugi, and Merrick.ĬQUI is a very popular UI overhaul.
CIVILIZATION 6 MODS FULL
Full disclosure: I am a modder and many of these are mods that I have made or contributed to.
I'll break down some of the most popular options and some of my favorites, but I am sure I am missing many. With this mod, a point of Diplomatic Favor is earned for every +100 Tourism generated, giving an incentive to establish a cultural exchange with other civilizations beyond just a Culture Victory (without completely disrupting the balance of the game).I made this post in another thread, copying here: Tourism was a nice addition to Civilization V, but in Civilization VI it struggles to be relevant across more than one strategy. It will make sure that materials like Iron, Horses, Copper and Aluminum are not only relevant over a longer portion of the game, but also make them more of a valid bargaining chip in negotiations with other civilizations, as well as a serious geographical consideration during wars.
CIVILIZATION 6 MODS MOD
The changes that this mod makes are too numerous to be easily summarized, but basically if you ever thought it a shame that Civilization doesn’t have more practical applications for strategic resources, this is the one for you. While the expansion helpfully quantifies resources so you now know exactly how much you have or how much is needed for a building project, it doesn’t necessarily make the best use of those resources, especially in the long term.
This mod is especially useful in light of the way Gathering Storm forces you to rethink how strategic resources are used.